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2022-07-25 06:28:23 By : Mr. William Wei

Graphics chip and technology company NVIDIA has announced that they will be showcasing their latest innovations, as well as cutting-edge AI and CG in simulation, collaboration, and design at this the SIGGRAPH 2022 conference located this year in Vancouver, Canada. They have titled their weeklong event "Illuminating the Future of Graphics".

Jensen Huan, NVIDIA's CEO, as well as other special presenters will be giving attendees of the NVIDIA Special Address at SIGGRAPH 2022, a glimpse into the future of AI-infused virtual worlds. There are plans to cover the research and technology that power these worlds, and how they open new frontiers for artistic expression and creativity or perfectly replicate nature's systems.

NVIDIA will also be presenting it's latest academic collaborations in graphics research with 17 technical papers. These research papers span advancements in neural content creation tools, display and human perception, the mathematical foundations of computer graphics, and neural rendering. A few of the research papers have already been published for consumption, and are available online through the links below.

"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding" by Thomas Müller, Alex Evans, Christoph Schied, Alexander Keller

"SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation" by Amir Hertz, Or Perel, Raja Giryes, Olga Sorkine-Hornung, Daniel Cohen-O

You can also explore other research papers as they becoming available as well as take a deep dive into their older content here.

This is the first major in-person SIGGRAPH event since 2019, and NVIDIA is finally stepping lightly into the post-pandemic world by having their first "in-person" event with their "Training Labs at SIGGRAPH". Although at the current time NVIDIA will not be having a booth on the expo floor, this is a great first step for them to returning to in-person events. The "Training Labs at SIGGRAPH", is being ran by the NVIDIA Deep Learning Institute (DLI), and is free to SIGGRAPH attendees.

Build Beautiful, Custom UI for 3D Tools on NVIDIA Omniverse (1:30 p.m. - 3:30 p.m. PDT | Mon, Aug 8) Become a master in UI with a hands-on deep dive into NVIDIA Omniverse Kit's powerful omni.ui suite of tools and frameworks. In this session, you'll build your own custom UI for workflows in Omniverse with Python script. Easily Develop Advanced 3D Layout Tools on NVIDIA Omniverse (3:30 p.m. - 5:00 p.m. PDT | Mon, Aug 8) See how to easily create your own custom scene layout tools with the modular Omniverse platform with a few lines of Python script. In this session, you'll build your own custom scene layout in Omniverse using Python. How to Build Custom 3D Scene Manipulator Tools on NVIDIA Omniverse (10:00 a.m. - 11:30 a.m. PDT | Tue, Aug 9) See how you can build advanced tools on the modular, easily extensible Omniverse platform. You'll learn from the Omniverse developer ecosystem team how you can extend and enhance the 3D tools you know and love today. Learn How To Use NVIDIA Nsight Tools To Debug and Profile Ray Tracing Applications (1:00 p.m. - 3:00 p.m. PDT | Tue, Aug 9) In this workshop, you'll learn how to utilize NVIDIA Nsight Graphics and Nsight Systems to profile and optimize 3D Applications that are using ray tracing. Omniverse for Creators: Collaborative 3D Workflows with Substance 3D Painter and Autodesk 3ds Max (or Maya) (3:30 p.m. - 4:30 p.m. PDT | Tue, Aug 9) Working on NVIDIA Studio workstations that are purpose-built for 3D workflows, artists are invited to join this 101 workshop to learn how to connect and collaborate between multiple apps, accelerated by RTX.

Build Beautiful, Custom UI for 3D Tools on NVIDIA Omniverse (1:30 p.m. - 3:30 p.m. PDT | Mon, Aug 8) Become a master in UI with a hands-on deep dive into NVIDIA Omniverse Kit's powerful omni.ui suite of tools and frameworks. In this session, you'll build your own custom UI for workflows in Omniverse with Python script. Easily Develop Advanced 3D Layout Tools on NVIDIA Omniverse (3:30 p.m. - 5:00 p.m. PDT | Mon, Aug 8) See how to easily create your own custom scene layout tools with the modular Omniverse platform with a few lines of Python script. In this session, you'll build your own custom scene layout in Omniverse using Python. How to Build Custom 3D Scene Manipulator Tools on NVIDIA Omniverse (10:00 a.m. - 11:30 a.m. PDT | Tue, Aug 9) See how you can build advanced tools on the modular, easily extensible Omniverse platform. You'll learn from the Omniverse developer ecosystem team how you can extend and enhance the 3D tools you know and love today. Learn How To Use NVIDIA Nsight Tools To Debug and Profile Ray Tracing Applications (1:00 p.m. - 3:00 p.m. PDT | Tue, Aug 9) In this workshop, you'll learn how to utilize NVIDIA Nsight Graphics and Nsight Systems to profile and optimize 3D Applications that are using ray tracing. Omniverse for Creators: Collaborative 3D Workflows with Substance 3D Painter and Autodesk 3ds Max (or Maya) (3:30 p.m. - 4:30 p.m. PDT | Tue, Aug 9) Working on NVIDIA Studio workstations that are purpose-built for 3D workflows, artists are invited to join this 101 workshop to learn how to connect and collaborate between multiple apps, accelerated by RTX.

Become a master in UI with a hands-on deep dive into NVIDIA Omniverse Kit's powerful omni.ui suite of tools and frameworks. In this session, you'll build your own custom UI for workflows in Omniverse with Python script. Easily Develop Advanced 3D Layout Tools on NVIDIA Omniverse (3:30 p.m. - 5:00 p.m. PDT | Mon, Aug 8)

See how to easily create your own custom scene layout tools with the modular Omniverse platform with a few lines of Python script. In this session, you'll build your own custom scene layout in Omniverse using Python. How to Build Custom 3D Scene Manipulator Tools on NVIDIA Omniverse (10:00 a.m. - 11:30 a.m. PDT | Tue, Aug 9)

See how you can build advanced tools on the modular, easily extensible Omniverse platform. You'll learn from the Omniverse developer ecosystem team how you can extend and enhance the 3D tools you know and love today. Learn How To Use NVIDIA Nsight Tools To Debug and Profile Ray Tracing Applications (1:00 p.m. - 3:00 p.m. PDT | Tue, Aug 9)

In this workshop, you'll learn how to utilize NVIDIA Nsight Graphics and Nsight Systems to profile and optimize 3D Applications that are using ray tracing. Omniverse for Creators: Collaborative 3D Workflows with Substance 3D Painter and Autodesk 3ds Max (or Maya) (3:30 p.m. - 4:30 p.m. PDT | Tue, Aug 9)

Working on NVIDIA Studio workstations that are purpose-built for 3D workflows, artists are invited to join this 101 workshop to learn how to connect and collaborate between multiple apps, accelerated by RTX.

Rob writes about networking technology, smart home technology as well as mid-market and enterprise hardware solutions. For 21 years his company has consulted in the government, mid-market, small business sectors. The firm he founded is based on creating solutions for their clients with the understanding of what they were not getting from other industry consultants. He continues to develop long-term technology strategies and providing analytical services for his clients.